

I am not sure what that looks like, but I applaud Jane McGonigal for sharing a peek at it with me. create a new world we all want to participate in. While most games, and most videogames, have traditionally been about winning, we are now seeing increasing collaboration and games played together to solve problems. Today, she unveiled a new platform, SuperBetter, to help others cure what.

In “ Superbetter,” players set a goal (health or wellness) and invite others to play with them-and to keep them on track. When Jane McGonigal suffered a traumatic brain injury in 2009, she created a game, SuperBetter, to help herself heal. Several years ago she suffered a serious concussion, and she created a multiplayer game to get through it, opening it up to anyone to play. She served as the director of game R&D at the Institute for the Future, and she is the founder of Gameful, which she describes as "a secret headquarters for worldchanging game developers." To find out if she’s available for your conference, company meeting or event, email. Her game-world insights can explain-and improve-the way we learn, work, solve problems, and lead our real lives. Jane McGonigal is represented by the Leigh Bureau speaking agency. In her work as a game designer, she creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Jane McGonigal asks: Why doesn't the real world work more like an online game? In the best-designed games, our human experience is optimized: We have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. Jane McGonigal is easily one of the most innovative thinkers in gaming today.
